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Items and equipment There are various types of items in World of Warcraft, ranging from axes to flowers to animal organs. Attribute bonuses: Some items carry bonuses to a character's attributes. Some armor also can grant increases to critical hit percentage, dodge percentage, etc., and some grant unique abilities. Weapons may also boost attributes in a similar fashion. A weapon or piece of armor that boosts attributes will have its name written typically in green, blue, or purple, depending on how high the boost is. The deeper the color, the higher the rarity, and the higher stat boost it will grant. Rarity: The rarity of an item may be noted by the coloring of the item's name. The colors are: Gray-White-Green-Blue-Purple-Orange. An item with a gray name is often worthless. These items are often known as "Vendor Trash" or "Vendor Fodder," as they are easily sold for a moderate amount of money to any vendor. Grey body parts from beasts are surprisingly lucrative, selling often for several times what other grey items of similar level would sell for; this is to compensate for the fact that beasts do not drop cash. An item with a white name is often useful to someone. An item of Green rarity is uncommon, and can be very useful. Green items often carry a suffix with an animal name, such as "Of the Bear" or "Of the Monkey." These tell what attributes the item carries. For example, items with the suffix "Of the Bear" carry Strength and Stamina boosts. An item of Blue rarity is powerful, and is classified as rare. Blue items are usually dropped by enemies in instances, and usually have better attribute increases than green items. Blue items, too, sometimes carry an "Of the..." suffix. An item that has its name written in purple is extraordinarily powerful, and is referred to as an "epic" item. With an exceptionally low drop rate, these items are hard to come by, and they are usually limited to boss drops or quest rewards. Orange items, referred to as "legendary" quality, are the most powerful and rare in the game with only two weapons, Sulfuras, the Hand of Ragnaros, and Thunderfury, Blessed Blade of the Windseeker. A special mount, given to the one who opened the gates of Ahn'Qiraj, is also a legendary item. Blizzard has confirmed that there is no other way to acquire this mount than to ring the gong during the 10 hour opening sequence. The main advantage of this mount, besides its rarity value, over epic mounts appears to be that it does not have the 3 second cast time associated with other mounts. Bags: Bags allow players to store items. They come in numerous carrying capacities, starting with a 4 slot bag, and increase in increments of two, up to 18. Every item occupies one slot in a bag, unless it is "stackable." Stackable simply means that several items will occupy one slot in a bag. Not all items are stackable, and the maximum stacking number varies from item to item. For example, twenty Silk Cloth can occupy one slot, meaning Silk Cloth can stack up to 20, while a bolt of Linen can stock up to 10. There are also two types of special bags: Ammo bags and the new soul shard bags, introduced in patch 1.9. Ammo bags have more slots than normal bags, however only ammo, such as arrows and bullets, can be put into them. To compensate for the loss of inventory space, a character with an ammo bag can fire ranged weapons faster. Soul shard bags have more slots than other bags as well, but only carry soul shards. These bags are unique to warlocks, who have always had trouble with having to carry so many soul shards. Any soul shard collected is automatically put into the soul shard bag. Trade goods: or materials ("mats" for short), are the components to make an item through a profession. For example, ores and stones are materials for several Blacksmith and Engineering recipes. Tailoring materials are usually some form of cloth, such as linen. Enchanters require essences, dusts, shards, crystals, etc. that can be made by disenchanting green or better quality items. Leatherworkers require skins and pelts to create items, and Alchemists require herbs and flowers. Many professions can produce new trade goods from raw materials, for example a tailor can make bolts of linen from patches of linen cloth. Miscellaneous Items: These items include balls that can be tossed back and forth between two people, snowballs, fireworks, alcohol, and many other novelty items (such as a flute that makes people dance). Around major holidays (Christmas, Halloween, Chinese New Year, etc), special holiday-specific items and decorations appear in the game. Another set of miscellaneous items purchasable are non-combat pets, often stored in a crate in the player's inventory. A few of the many available include: rabbit, parrot, snake, or chicken. Types of Armour and Requirements: There are several different types of armor in the game, but not every class can wear every kind. Mages, Priests, and Warlocks are restricted to Cloth armor. Hunters, Shamans, Druids, and Rogues are restricted to Leather and Cloth armor; however, the former two can upgrade to Mail at level 40. Warriors and Paladins can equip Cloth, Leather, and Mail armor prior to level 40, at which point they can upgrade to Plate armor. Armour is used to reduce damage taken from melee attacks, with cloth providing the least protection and plate providing the most. Armour can be equipped to the head, shoulders, back, chest, wrists, hands, legs, waist, and feet. In addition, two rings, two trinkets, and a neck piece can be equipped to the character. these usually provide no additional protection, instead boosting attributes or granting useful, sometimes bizarre abilities. Weapons: Every class can equip a melee weapon, while most can equip a ranged weapon such as a bow, wand, crossbow, or gun. Different weapon skills can be learned in each of the three main cities. Some classes rely more heavily on weapons than others, the Warrior relying on weapons the most, while the Mage hardly ever engages in physical combat. Better weapons have a higher DPS (damage per second) and grant better increases to the player's attributes. Some even grant a chance-on-hit ability, like the chance to spin the weapon wildly (damaging every hostile in the area) or hurl a fireball at enemies. These are also known as "procs".
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