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World of Warcraft, WoW Professions and Attributes Part 2

By: Henke



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Professions
Professions in World of Warcraft Primary professions Secondary professions
Item gathering Item creation/service
Mining Blacksmithing Fishing
Engineering Cooking
Herbalism Alchemy First Aid
Skinning Leatherworking
Tailoring
Enchanting
Jewelcrafting

Main article: Professions (World of Warcraft)
In addition to the character classes, a player may choose two primary professions and all three secondary professions that the game offers, if they so choose. Essentially, there are two types of professions: gathering and item creation. Many players choose to pair two related professions, thus allowing the character to gather the required materials for the crafting skill. The most commonly paired skills are as follows: Mining and Blacksmithing, Mining and Engineering, Skinning and Leatherworking, Herbalism and Alchemy, and to a lesser extent, tailoring and enchanting. Some players choose to select only "gathering" professions, opting to simply supply resources to players with item creation skills. These types of players will typically offer gathered items for sale in the game's auction houses. In the upcoming expansion, the Jewel Crafting profession will be introduced.

Attributes
Attributes are used by the game to calculate strengths and weaknesses for each character. The attributes as used in World of Warcraft are as follows:

Agility (AGI): Each point of Agility increases armor by 2 points, and ranged attack power by 2 points. Hunters, Rogues and Druids also gain 1 point of melee attack power per point of Agility, although Druids only get attack power when shape-shifted to a Cat. Agility is also linked to a character's chance to dodge and perform a critical strike with a weapon (although the degree of effect varies for each class). Hunters and Rogues generally need as much as an agility boost as possible from gear (in game equipment). It is said for example that a level 60 Rogue gains a 1% chance to get a critical strike for every 29 Agility, and a level 60 Hunter receives 1% for every 53 Agility.
Strength (STR): Each point of strength increases attack power by 2 points for Warriors, Paladins, Shamans and Druids, while Priests, Mages, Warlocks, Rogues and Hunters get 1 attack power per strength. It is also linked to the amount of damage blocked by a shield. This attribute is generally important for all melee classes (Warriors, Shamans, Paladins, Rogues and feral Druids) although Hunters also benefit from strength.
Intellect (INT): Each point of Intellect increases the character's mana by 15. It is also linked to the critical strike chance with spells (Crit chance varies for every class/level. A level 60 mage will gain a 1% crit chance w/ spells for each 59.5 int they have.). This attribute is very important for casting classes (Mages, Warlocks, Priests, Druids, Shamans), and is also used by the Paladins and Hunters, although it is not of the highest priority. Intellect is also used to determine the rate at which weapon skill increases.
Stamina (STA): Each point of Stamina increases a character's health by 10. Stamina is especially important for Warriors, Paladins and Warlocks, but is also important for any class that focuses on player versus player combat as the more stamina a player has, the longer the player survives.
Spirit (SPI): Spirit increases the rate at which you recover health and mana. Each point of spirit increases the amount of mana regenerated by 1/8 and health by 1/9 per tick (every 2 seconds). Regardless of how high your spirit is, your health does not regenerate in combat. Mana does, but only if a caster has not cast a spell in the last 5 seconds. This is referred to as The Five Second Rule(FSR). Trolls have an inherent passive racial ability that keeps 10% of their health regeneration active during combat. Shaman also possess a talent in the restoration tree that allows for 10% passive health regeneration in combat. Additionally, the formula to calculate the amount of mana regenerated per second varies depending on the class.
These attributes hold a key role in determining a character's health (hit points), mana (is used up by casting spells), attack power (each point of attack power increases a character's damage per second by 1/14), armor (reduces the amount of damage you take), dodge chance, critical strike chances (a default of double damage with ranged and melee weapons, a default of 1.5 times with spells), health regeneration, and mana regeneration. For each class, different attributes are more important. For classes that rely on melee combat, strength is more important than spirit, while spell casters will benefit more from a spirit and intelligence boost than from a boost in strength.

Mounts
World of Warcraft offers different types of mounts that move players faster around the world. The first is available at level 40 and gives a 60% increase to movement speed, while the other mount (commonly referred to as an "epic" mount) becomes available at level 60 and gives a 100% bonus to movement speed. Each race has their own specific mount. For the Alliance: The Humans have Horses, Dwarves have Rams, Night Elves have Nightsabers, and Gnomes have Mechanostriders. For the Horde: Trolls have Raptors, Orcs have Wolves, Tauren have Kodos, and Undead have Skeletal Horses. These race-specific mounts can be obtained by other races of the same faction (A Horde avatar can never acquire an Alliance mount and vice-versa) by achieving Exalted status, which is the highest reputation one can achieve with any given faction. The Warlock and Paladin classes gain access to free mounts at level 40, and a cheaper epic mount at level 60, whereas every other class needs to pay 100 gold (20 for training 80 for the mount) for their standard mount, or 1000 gold for their epic mount. That said, the price is subject to discounts for honored reputation (10%) with your faction or attainment of rank three (of fourteen) in PvP Combat.

There are several other ways to acquire a mount as well. Alliance players that gain Exalted status with the Stormpike faction through competing in the Alterac Valley Battleground can purchase a Stormpike Battle Charger, and likewise Horde Exalted with Frostwolf can purchase a Frostwolf Howler. These epic mounts are 20% cheaper than the epic mounts associated with the races. Players who reach PvP rank 11 gain access to far cheaper versions of the epic mounts. Additionally, Baron Rivendare in Stratholme and Bloodlord Mandokir and High Priest Thekal of Zul'Gurub have a low chance of dropping epic mounts, unique to each individual, as well. There is also a legendary mount, the Qiraji Battle Tank, which can only be acquired by sounding the gong outside the gates of Ahn'Qiraj during the server-wide opening event[2], added in January 2006. An epic version of this last mount can be found in the Temple of Ahn'Qiraj instance, but is only useable inside the instance itself.

Article Source: http://www.phalenes.org/articles

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World of Warcraft, WoW Professions and Attributes Part 2

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